ADEM is a new code under active development by Alghalandis Computing. ADEM is being developed benefitting from highly efficient platform of Smash. As it progresses, more and more advanced functionality will be implemented. Check out more at ADEM for a number of early demonstrations and simulations: Particle packing Coating Screening (passive) Screening (active) Free fall (by gravity) + obstacle Velocity map […]
Smash converts input triangular mesh into high quality quad meshes, fast. The cell reduction rate is adjustable. Read more at Remeshing.
Smash generates 3D Voronoi meshing inside and outside of any domain. full control of density of seeds full control of homogeneity / in-homogeneity full control of every Voronoi cell fast and efficient
Meshes can be sliced in Smash in any direction and frequency. every slice is a whole object the process is efficient and fast it works on any simple or complicated surface mesh
Smash provides tools for quality remeshing, to enhance the quality of mesh elements and the whole mesh. Remeshing helps to remove bad elements by replacing them with quality elements. Remeshing can also help to reduce the total number of elements.
Smash can fix many mesh problems (holes, self-intersections, etc.) automatically and manually (customized). The process is fast and reliable. The resulting surface meshes are watertight. The repairing process only modifies bad elements. For filling holes the algorithm follows nearby meshing conditions.
Smash creates skin (surface) from a given point cloud by utilizing state-of-the-art techniques. Skinning (surface reconstruction) in Smash works on any simple or complex point cloud. It is fast and reliable.Point clouds without normal vectors are automatically oriented to achieve the best consistent skinning results.
Smash elegantly provides some functionality of ADFNE1.5. Conditional DFN modeling: intersection constraints length angle distance constraints inclusion in the domain multiple sets
Smash can read (import) a large set of mesh formats. The set of exporting formats is also quite comprehensive.Smash can also read and write a large set of graphics formats, e.g., png, jpg, bmp, …, as well as animated GIF.
Generating fractal surfaces in Smash is quite fun. The process is fully customizable including the fractal dimension. The resulting is a triangulated high quality surface mesh ready to work with, or glue it to other models to build complex scenarios e.g., slope modeling with fractal surface.